// Copyright 2021 The Dawn & Tint Authors
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#ifndef SRC_DAWN_NODE_BINDING_GPURENDERPIPELINE_H_
#define SRC_DAWN_NODE_BINDING_GPURENDERPIPELINE_H_

#include <webgpu/webgpu_cpp.h>

#include <string>

#include "dawn/native/DawnNative.h"
#include "src/dawn/node/interop/NodeAPI.h"
#include "src/dawn/node/interop/WebGPU.h"

namespace wgpu::binding {

// GPURenderPipeline is an implementation of interop::GPURenderPipeline that wraps a
// wgpu::RenderPipeline.
class GPURenderPipeline final : public interop::GPURenderPipeline {
  public:
    GPURenderPipeline(const wgpu::RenderPipelineDescriptor& desc, wgpu::RenderPipeline pipeline);
    GPURenderPipeline(wgpu::RenderPipeline pipeline, std::string label);

    // Implicit cast operator to Dawn GPU object
    inline operator const wgpu::RenderPipeline&() const { return pipeline_; }

    // interop::GPURenderPipeline interface compliance
    interop::Interface<interop::GPUBindGroupLayout> getBindGroupLayout(Napi::Env,
                                                                       uint32_t index) override;
    std::string getLabel(Napi::Env) override;
    void setLabel(Napi::Env, std::string value) override;

  private:
    wgpu::RenderPipeline pipeline_;
    std::string label_;
};

}  // namespace wgpu::binding

#endif  // SRC_DAWN_NODE_BINDING_GPURENDERPIPELINE_H_
